Saturday, 6 February 2021

24. 1988 (Aug.) - Forgotten Realms (D&D) - Ed Greenwood - Spellfire (Forgotten Realms #4)

 


Series: Shandril Saga #1


The introduction of Elminster into the Forgotten Realms novels (he had already appeared in earlier short stories in magazines) and written by Ed Greenwood, the actual creator of The Forgotten Realms setting, based on his own campaign setting, this isn't a great novel, but it's ok.

The story follows Shandril Shessair, a young orphan barmaid who becomes imbued with Spellfire as part of her genetic heritage as she plows through some dracoliches, adventures around, gets married on a whim and is pursued by evil forces who want to get her power.

There is little to no character development here, except for Elminster who feels fully fleshed, everyone else is kind of a cardboard stereotype of who they are supposed to be. Just the suddenness of how Shandril and Narm's relationship goes from perfect strangers to married is an indication of that. Pretty much a paint by numbers Forgotten Realms novel, it entertains but doesn't enthuse.

TL;DR: 6/10 Ok, but not great. 

Thursday, 26 November 2020

23. 1988 (Aug.) - Dragonlance (D&D) - Nancy Varian Berberick - Stormblade (Dragonlance #11)




Series: Heroes Volume 2


A part of the Heroes cycle, Stormblade is a perfectly good Dragonlance novel, but it seems to be stuck in the wrong place. The Heroes cycle usually follows the story of an important character in the universe, the first volume covering Huma, an almost mythical hero of the universe, and the volumes after this one doing a similar job of fleshing out great characters.

Stormblade is a more typical D&D novel of the style where you get a party together and give them a quest which they must achieve before the end of the book. In this case they have to retrieve a new kingsword which was stolen and which would give the wielder the power to be the new regent king of the Dwarves of Thorbardin. 

The story is fun, happening parallel to the "Dragons" trilogy, with some of the characters being not too original (the Kender here is just a copy of Tasslehoff, but older), still it fleshes out the universe nicely and it's a fun read. By the end it feels like there's a sequel being set up, but that was not to come, further cementing the idea that this is somewhat out of place in the Dragonlance novels.

TL; DR: 6/10

Saturday, 26 September 2020

22. 1988. (Jun.) Greyhawk (D&D) - Rose Estes- The Name of the Game (Greyhawk #7)

 



Series: Greyhawk Adventures Vol. 6 

Actually a pretty nice D&D novel in what is a pretty disappointing run of Greyhawk set novels. Greyhawk never really rose above the level of standard Fantasy world, with none of the originality in Dragonlance, Ravenloft or even Forgotten Realms, in spite of it being the original D&D setting. This makes sense as it was created by Gygax as the game was developed, not so oriented to make it a salable property, but as a basic fantasy setting.

That being said, this is a good book. Moving on from the overly complicated Mika trilogy, this book keeps Mika as the main character but has a whole new story for him, only with references to events of the trilogy but no deep connection to it. All that remains of those books are Mika and Tam, his wolf. 

Storywise, it's good and more focused than previous entries. The story takes Mika to a country in turmoil as everyone is addicted to a game with such huge wins and losses that it changes people's lives completely. The previous ruler has lost the kingdom in this game and stuff has gone weird. I actually had to go check if this was a rip-off of Iain M. Bank's Player of Games, but it isn't, neither is it vice-versa, they're both from 1988, so it's just one of those really weird convergences. Recommended and pretty fun. 

TL;DR: 7/10 Fun and focused, one of the best Greyhawk novels. 

Sunday, 23 February 2020

21. 1988. (Apr.) - Forgotten Realms - Douglas Niles - Black Wizards (Forgotten Realms #3)

Image result for black wizards douglas niles




Series: Moonshae Trilogy #2

As usual, for me at least, with a lot of these D&D novels, I really enjoy the first half of the novels much more than the second. This is probably because I get bored with the inevitable long battle scenes towards the end of the books, and because to do those well you have to be a really good writer, which Niles isn't... he´s ok, but no great.

So I enjoy mostly the plotty and character based stuff, and this, being a middle book in a trilogy has slightly less of that than the first one, there's no need to set up the world or the main characters, as that was done in the first part, to you jump straight into the action after giving up an update on what is going on with our characters.

It starts pretty well, with a kind of murder mystery and mysterious assassins and a quest to find those responsible, but soon it devolves into battle after battle, set in different locations and with constantly shifting casts. I enjoyed the book when it was taking a breather, but soon got bored with the extended fight scenes. Oh well. Still, it's ok.

TL;DR: 6/10 Like the characters, bored of the battles. 


Monday, 25 November 2019

20. 1988. (Mar.) - Greyhawk (Gygax) - Gary Gygax - Come Endless Darkness (Gygax #3)

Image result for Come Endless Darkness



Series: Gord, the Rogue #5


More like Come Endless Dorkness, am I right? Frankly this isn't a fun read, on each page you can hear the dice roll and endless fight follows endless fight, like a live commentary of a D&D game. Very little character development and it just feels like a succession of boss fights in a game. Overall it's an incredibly dull read. 

Gygax clearly knows his world, of course he created the universe of Greyhawk where this is set, but unfortunately he isn't as good at communicating it to the reader, it's a universe full of demons and lords of evil and good and balance, our heroes fight for balance against evil and that's pretty much it. Previous novels in the series made a much better job at developing the characters, but you can't just have a whole installment where it just feels like nothing is going anywhere.

It is also a confusing read, I am sure Gygax can keep all the demons straight in his mind, but here we get a bunch of them which are just so many faceless enemies to kill and unfortunately the same happens with the main character, who are, of course, all male. We have a bard, a druid, a rogue and a barbarian as a typical D&D party all with names starting with the letters C or G making everything even more confusing. If you've read previous installments you know who they are, but the characterization is so slight that even when you get deaths the lack any kind of impact. The worst possible kind of tie-in, dull, repetitive and uninteresting.

TL;DR: 2/10 Exceedingly dull and repetitive.

Sunday, 8 September 2019

19. 1988 (Mar.) - Dragonlance (D&D) - Richard A. Knaak - The Legend of Huma (Dragonlance #10)

Image result for The Legend of Huma

Series: Heroes Volume 1

The first of the Dragonlance novels not to feature the characters from the Chronicles series, this goes into the backstory of the world and to a character that although was never actually present in the Chronicles is mentioned several times in them. 


Huma is a mythical figure in the Dragonlance universe as the first to have found the Dragonlances, magical weapons that could be used against dragons in a really effective way. He was also a hero to the Solamnic orders of Knights, a kind of folk hero and ideal knight blessed by the god Paladine and defeater of the dragonqueen Takhisis. The original chronicles were full of references to him and to a song based on his exploits, Strum Brightblade being a particular fan of him.

As a novel it is a competent bit of writing, Knaak is pretty good at this kind of stuff. It's of course no some kind of masterpiece but it is also thoroughly enjoyable, with some cool characters, particularly in Kaz the nice Minotaur and the dragon/cleric/love interest Gwyneth. It's ultimately a story of heroic sacrifice in the Dragonlance universe, and it does its job well. 

TL; DR: 7/10

Thursday, 23 May 2019

18. 1988 (Feb.) - Greyhawk (D&D) - Rose Estes - The Demon Hand (Greyhawk #6)


Series: Greyhawk Adventures Vol. 5, Mika Trilogy Vol. 3

As D&D novels go, the Greyhawk series was never as popular as the Forgotten Realms with the Drizzt stories or the Dragonlance chronicles. Although Greyhawk is actually the original setting of D&D, D&D Vanilla if you will, it never captured the imagination like those other universes did. That being said, this is a really cool novel actually. 

For the last few books set in this universe we've followed Mika who is a kind of Warrior-Shaman of a wolf themed clan and his companions which include a princess turned into a wolf by magic. Ok. So now I open this book and resume the adventures of Mika... up until about a third into the book where the whole party of heroes gets stuck inside a column in a cave for 20 years. 

Yes, they get completely out of the main plot, and we now follow attempts to save them by their then infant children which are now around 20 years old. Oh and those children are a half-human, half-harpy, product of Mika being raped by a harpy; and a half-wolf, half-enchanted wolf princess man, product of sex between two wolves, one of which is actually an enchanted princess. Makes sense? It actually does, just not when explaining it. The whole thing becomes an underground adventure 20 years later with Dwarves and Trolls and demon people, and it's a riot. Not great literature, but at times so weird, as you slowly see the harpy and werewolf falling in love, that it feels original. Great fun. 

TL;DR: 7/10